Config Settings
Inventory Configurations
```lua
Config = {}
--If you are using esx or qb and installing to an empty package, it is recommended to leave it as ox
--If you are using ox before, don't forget to change the data file with your own ox data file so that your items will be converted automatically
Config.OldInventory = "ox"
Config.AutoDatabaseCreator = false -- Once you have the server running, make it false
--Do not touch this
Config.ServerCallbacks = {}
--controls who can use commands such as resetinv, giveitem, clearinv. applies to esx. In qb, only those with admin authorization can already use
Config.Admin = {
["perms"] = {'superadmin', 'admin', 'mod'}
}
Config.MoneyType = "cash" -- cash or item
--If you type cash, the take money button opens when you rob someone, if you type item, this button does not open
Config.UseTarget = true -- Use qb-target interactions (don't change this, go to your server.cfg and add `setr UseTarget true` to use this and just that from true to false or the other way around)
Config.Interaction = { -- realboss dont change
UseTarget = true, -- realboss dont change
Target = "qb-target", -- realboss dont change
}-- realboss dont change
Config.HealthOpenKey = 303 -- U key https://docs.fivem.net/docs/game-references/controls/
Config.CommandSpawning = false -- Set this to true if you want to be able to get throwables without using items.
Config.Table = {
["es_extended"] = {
["player"] = "users",
["inventory"] = "inventory",
["identifier"] = "identifier",
},
["qb-core"] = {
["player"] = "players",
["inventory"] = "inventory",
["identifier"] = "citizenid",
}
}
--As you know, we have a special magazine system for weapons.
--Here, for example, if you drag the pistol_ammo item onto weapon_pistol_magazine, it will fill it with bullets.
--And the number of bullets it will load is in the Config.WeaponsCount at the bottom.
--You can also set the maximum number of bullets the magazines will hold in Config.MagazineMaxAmmo
Config.WeaponsAmmo = {
["pistol_ammo"] = "weapon_pistol_magazine",
["rifle_ammo"] = "weapon_pistol_mk2_magazine",
["smg_ammo"] = "weapon_smg_magazine",
["shotgun_ammo"] = "weapon_pumpshotgun_magazine",
["sniper_ammo"] = "weapon_sniperrifle_magazine",
["mg_ammo"] = "weapon_combatmg_magazine",
["ammo-9"] = "weapon_pistol_magazine",
["ammo-12"] = "weapon_pumpshotgun_magazine",
}
Config.WeaponsCount = {
["pistol_ammo"] = 12,
["rifle_ammo"] = 30,
["smg_ammo"] = 30,
["shotgun_ammo"] = 8,
["sniper_ammo"] = 10,
["mg_ammo"] = 50,
["ammo-9"] = 12,
["ammo-12"] = 8,
}
Config.MagazineController = {
["weapon_pistol"] = "weapon_pistol_magazine",
["weapon_pistol_mk2"] = "weapon_pistol_mk2_magazine",
["weapon_smg"] = "weapon_smg_magazine",
["weapon_pumpshotgun"] = "weapon_pumpshotgun_magazine",
["weapon_sniperrifle"] = "weapon_sniperrifle_magazine",
["weapon_combatmg"] = "weapon_combatmg_magazine",
["weapon_pistol_mk2"] = "weapon_pistol_mk2_magazine",
}
Config.MagazineMaxAmmo = {
["weapon_pistol_magazine"] = 60,
["weapon_carbinerifle_magazine"] = 120,
["weapon_smg_magazine"] = 120,
["weapon_pumpshotgun_magazine"] = 40,
["weapon_sniperrifle_magazine"] = 50,
["weapon_combatmg_magazine"] = 200,
["weapon_pistol_mk2_magazine"] = 250,
}
Config.NewInventoryItems = {
leftItems = { -- The 5 slots on the right side, the order of the items that will come to the inventory and the item labels
["47"] = "Bandage", --enter label not item name !
["48"] = "Plates", --enter label not item name !
["49"] = "Painkillers", --enter label not item name !
["50"] = "zort", --enter label not item name !
["51"] = "id-card" --enter label not item name !
},
leftItemsLabel = {
["Bandage"] = "headphones",
["Plates"] = "domino_mask",
["Painkillers"] = "eyeglasses",
["zort"] = "security",
["id-card"] = "styler",
},
-- rightItems tablosu
rightItems = { -- The 5 slots on the right side, the order of the items that will come to the inventory and the item labels
["42"] = "ID Card", --enter label not item name !
["43"] = "Phone", --enter label not item name !
["44"] = "Key", --enter label not item name !
["45"] = "Walking Stick", --enter label not item name !
["46"] = "Armor" --enter label not item name !
},
rightItemsLabel = {
["ID Card"] = "badge",
["Phone"] = "smartphone",
["Key"] = "key",
["Walking Stick"] = "wallet",
["Armor"] = "backpack",
},
simCard = "Sim_card", -- The item label of the sim card item
phoneItem = "phone" -- The item name of the phone item
}
Config.MaxDistance = 5.0 -- determines how far you can place the item from the player
--You must enter a value here to reset the health system when the character is revived
Config.ReviveEvent = 'hospital:client:Revive'
Config.MaxInventoryWeight = 120000 -- Max weight a player can carry (default 120kg, written in grams) . Do not change this value unless you know what you are doing
Config.MaxInventorySlots = 53 -- Max inventory slots for a player . Do not change this value unless you know what you are doing
Config.KeyBinds = {
Inventory = 'TAB',
HotBar = 'z'
}
Config.CleanupDropTime = 15 * 60 -- How many seconds it takes for drops to be untouched before being deleted
Config.MaxDropViewDistance = 12.5 -- The distance in GTA Units that a drop can be seen
Config.UseItemDrop = true -- This will enable item object to spawn on drops instead of markers
Config.ItemDropObject = `prop_paper_bag_01` -- if Config.UseItemDrop is true, this will be the prop that spawns for the item
Config.VendingObjects = {
'prop_vend_soda_01',
'prop_vend_soda_02',
'prop_vend_water_01'
}
Config.BinObjects = {
'prop_bin_05a',
}
--Applies to the filter buttons above the inventory
Config.Filter = {
["boxs"] = {
{ name = "box2" },
{ name = "box2" },
{ name = "box3" },
{ name = "box4" }
},
["settings"] = {
{ name = "Repairkit" },
{ name = "Advanced Repairkit" },
{ name = "Cleaning Kit" },
{ name = "Tunerchip" }
},
["foods"] = {
{ name = "Bottle of Water" },
{ name = "Grilled Cheese Sandwich" },
{ name = "Twerks" },
{ name = "Snikkel" },
{ name = "Sandwich" }
},
["clothes"] = {
{ name = "tshirt" },
{ name = "tshirt2" },
{ name = "tshirt3" },
{ name = "tshirt4" }
},
}
Config.CraftingObject = `prop_toolchest_05`
Config.VendingItem = {
{
name = 'kurkakola',
price = 4,
amount = 50,
info = {},
type = 'item',
slot = 1,
},
{
name = 'water_bottle',
price = 4,
amount = 50,
info = {},
type = 'item',
slot = 2,
},
}
-- See the vehicle class here: https://docs.fivem.net/natives/?_0x29439776AAA00A62
-- The template:
-- [vehicleClass] = {slots = [number], maxWeight = [number]}
Config.TrunkSpace = {
['default'] = { -- All the vehicle class that not listed here will use this as default
slots = 35,
maxWeight = 60000
},
[0] = { -- Compacts
slots = 30,
maxWeight = 38000
},
[1] = { -- Sedans
slots = 40,
maxWeight = 50000
},
[2] = { -- SUVs
slots = 50,
maxWeight = 75000
},
[3] = { -- Coupes
slots = 35,
maxWeight = 42000
},
[4] = { -- Muscle
slots = 30,
maxWeight = 38000
},
[5] = { -- Sports Classics
slots = 25,
maxWeight = 30000
},
[6] = { -- Sports
slots = 25,
maxWeight = 30000
},
[7] = { -- Super
slots = 25,
maxWeight = 30000
},
[8] = { -- Motorcycles
slots = 15,
maxWeight = 15000
},
[9] = { -- Off-road
slots = 35,
maxWeight = 60000
},
[12] = { -- Vans
slots = 35,
maxWeight = 120000
},
[13] = { -- Cycles
slots = 0,
maxWeight = 0
},
[14] = { -- Boats
slots = 50,
maxWeight = 120000
},
[15] = { -- Helicopters
slots = 50,
maxWeight = 120000
},
[16] = { -- Planes
slots = 50,
maxWeight = 120000
},
}
Config.CraftingItems = {
{
name = 'lockpick',
amount = 50,
threshold = 0,
points = 1,
costs = {
['metalscrap'] = 22,
['plastic'] = 32,
},
},
{
name = 'screwdriverset',
amount = 50,
threshold = 0,
points = 2,
costs = {
['metalscrap'] = 30,
['plastic'] = 42,
},
},
{
name = 'electronickit',
amount = 50,
threshold = 0,
points = 3,
costs = {
['metalscrap'] = 30,
['plastic'] = 45,
['aluminum'] = 28,
},
},
{
name = 'radioscanner',
amount = 50,
threshold = 0,
points = 4,
costs = {
['electronickit'] = 2,
['plastic'] = 52,
['steel'] = 40,
},
},
{
name = 'gatecrack',
amount = 50,
threshold = 110,
points = 5,
costs = {
['metalscrap'] = 10,
['plastic'] = 50,
['aluminum'] = 30,
['iron'] = 17,
['electronickit'] = 2,
},
},
{
name = 'handcuffs',
amount = 50,
threshold = 160,
points = 6,
costs = {
['metalscrap'] = 36,
['steel'] = 24,
['aluminum'] = 28,
},
},
{
name = 'repairkit',
amount = 50,
threshold = 200,
points = 7,
costs = {
['metalscrap'] = 32,
['steel'] = 43,
['plastic'] = 61,
},
},
{
name = 'pistol_ammo',
amount = 50,
threshold = 250,
points = 8,
costs = {
['metalscrap'] = 50,
['steel'] = 37,
['copper'] = 26,
},
},
{
name = 'ironoxide',
amount = 50,
threshold = 300,
points = 9,
costs = {
['iron'] = 60,
['glass'] = 30,
},
},
{
name = 'aluminumoxide',
amount = 50,
threshold = 300,
points = 10,
costs = {
['aluminum'] = 60,
['glass'] = 30,
},
},
{
name = 'armor',
amount = 50,
threshold = 350,
points = 11,
costs = {
['iron'] = 33,
['steel'] = 44,
['plastic'] = 55,
['aluminum'] = 22,
},
},
{
name = 'drill',
amount = 50,
threshold = 1750,
points = 12,
costs = {
['iron'] = 50,
['steel'] = 50,
['screwdriverset'] = 3,
['advancedlockpick'] = 2,
},
},
}
Config.AttachmentCraftingLocation = vector3(88.91, 3743.88, 40.77)
Config.AttachmentCrafting = {
{
name = 'PISTOL_AMMO',
amount = 50,
threshold = 0,
points = 1,
costs = {
['phone'] = 1,
},
},
{
name = 'PISTOL50_AMMO',
amount = 50,
threshold = 10,
points = 2,
costs = {
['metalscrap'] = 165,
['steel'] = 285,
['rubber'] = 75,
},
},
{
name = 'SMG_AMMO',
amount = 50,
threshold = 25,
points = 3,
costs = {
['metalscrap'] = 190,
['steel'] = 305,
['rubber'] = 85,
},
},
{
name = 'WEAPON_PISTOL_MAGAZINE',
amount = 50,
threshold = 50,
points = 4,
costs = {
['metalscrap'] = 205,
['steel'] = 340,
['rubber'] = 110,
},
},
{
name = 'WEAPON_PISTOL50_MAGAZINE',
amount = 50,
threshold = 75,
points = 5,
costs = {
['metalscrap'] = 230,
['steel'] = 365,
['rubber'] = 130,
},
},
{
name = 'WEAPON_SMG_MAGAZINE',
amount = 50,
threshold = 100,
points = 6,
costs = {
['metalscrap'] = 255,
['steel'] = 390,
['rubber'] = 145,
},
},
{
name = 'WEAPON_ASSAULTRIFLE_MAGAZINE',
amount = 50,
threshold = 150,
points = 7,
costs = {
['metalscrap'] = 270,
['steel'] = 435,
['rubber'] = 155,
['smg_extendedclip'] = 1,
},
},
{
name = 'WEAPON_CARBINERIFLE_MAGAZINE',
amount = 50,
threshold = 200,
points = 8,
costs = {
['metalscrap'] = 300,
['steel'] = 469,
['rubber'] = 170,
['smg_extendedclip'] = 2,
},
},
}
BackEngineVehicles = {
[`ninef`] = true,
[`adder`] = true,
[`vagner`] = true,
[`t20`] = true,
[`infernus`] = true,
[`zentorno`] = true,
[`reaper`] = true,
[`comet2`] = true,
[`comet3`] = true,
[`jester`] = true,
[`jester2`] = true,
[`cheetah`] = true,
[`cheetah2`] = true,
[`prototipo`] = true,
[`turismor`] = true,
[`pfister811`] = true,
[`ardent`] = true,
[`nero`] = true,
[`nero2`] = true,
[`tempesta`] = true,
[`vacca`] = true,
[`bullet`] = true,
[`osiris`] = true,
[`entityxf`] = true,
[`turismo2`] = true,
[`fmj`] = true,
[`re7b`] = true,
[`tyrus`] = true,
[`italigtb`] = true,
[`penetrator`] = true,
[`monroe`] = true,
[`ninef2`] = true,
[`stingergt`] = true,
[`surfer`] = true,
[`surfer2`] = true,
[`gp1`] = true,
[`autarch`] = true,
[`tyrant`] = true
}
Config.MaximumAmmoValues = {
['pistol'] = 250,
['smg'] = 250,
['shotgun'] = 200,
['rifle'] = 250,
['sniper'] = 100,
['mg'] = 500,
['ammo-9'] = 250,
['ammo-12'] = 200,
}
Config.WeaponsExtra = {
-- // WEAPONS
-- Melee
[`weapon_unarmed`] = { name = 'weapon_unarmed', label = 'Fists', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_dagger`] = { name = 'weapon_dagger', label = 'Dagger', weapontype = 'Melee', ammotype = nil, damagereason = 'Knifed / Stabbed / Eviscerated' },
[`weapon_bat`] = { name = 'weapon_bat', label = 'Bat', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_bottle`] = { name = 'weapon_bottle', label = 'Broken Bottle', weapontype = 'Melee', ammotype = nil, damagereason = 'Knifed / Stabbed / Eviscerated' },
[`weapon_crowbar`] = { name = 'weapon_crowbar', label = 'Crowbar', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_flashlight`] = { name = 'weapon_flashlight', label = 'Flashlight', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_golfclub`] = { name = 'weapon_golfclub', label = 'Golfclub', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_hammer`] = { name = 'weapon_hammer', label = 'Hammer', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_hatchet`] = { name = 'weapon_hatchet', label = 'Hatchet', weapontype = 'Melee', ammotype = nil, damagereason = 'Knifed / Stabbed / Eviscerated' },
[`weapon_knuckle`] = { name = 'weapon_knuckle', label = 'Knuckle', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_knife`] = { name = 'weapon_knife', label = 'Knife', weapontype = 'Melee', ammotype = nil, damagereason = 'Knifed / Stabbed / Eviscerated' },
[`weapon_machete`] = { name = 'weapon_machete', label = 'Machete', weapontype = 'Melee', ammotype = nil, damagereason = 'Knifed / Stabbed / Eviscerated' },
[`weapon_switchblade`] = { name = 'weapon_switchblade', label = 'Switchblade', weapontype = 'Melee', ammotype = nil, damagereason = 'Knifed / Stabbed / Eviscerated' },
[`weapon_nightstick`] = { name = 'weapon_nightstick', label = 'Nightstick', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_wrench`] = { name = 'weapon_wrench', label = 'Wrench', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_battleaxe`] = { name = 'weapon_battleaxe', label = 'Battle Axe', weapontype = 'Melee', ammotype = nil, damagereason = 'Knifed / Stabbed / Eviscerated' },
[`weapon_poolcue`] = { name = 'weapon_poolcue', label = 'Poolcue', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_briefcase`] = { name = 'weapon_briefcase', label = 'Briefcase', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_briefcase_02`] = { name = 'weapon_briefcase_02', label = 'Briefcase', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_garbagebag`] = { name = 'weapon_garbagebag', label = 'Garbage Bag', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_handcuffs`] = { name = 'weapon_handcuffs', label = 'Handcuffs', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_bread`] = { name = 'weapon_bread', label = 'Baquette', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_stone_hatchet`] = { name = 'weapon_stone_hatchet', label = 'Stone Hatchet', weapontype = 'Melee', ammotype = nil, damagereason = 'Knifed / Stabbed / Eviscerated' },
[`weapon_candycane`] = { name = 'weapon_candycane', label = 'Candy Cane', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee Killed / Whacked / Executed / Beat down / Musrdered / Battered / Candy Caned' },
-- Handguns
[`weapon_pistol`] = { name = 'weapon_pistol', label = 'Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_pistol_mk2`] = { name = 'weapon_pistol_mk2', label = 'Pistol Mk2', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_combatpistol`] = { name = 'weapon_combatpistol', label = 'Combat Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_appistol`] = { name = 'weapon_appistol', label = 'AP Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_stungun`] = { name = 'weapon_stungun', label = 'Taser', weapontype = 'Pistol', ammotype = 'AMMO_STUNGUN', damagereason = 'Died' },
[`weapon_pistol50`] = { name = 'weapon_pistol50', label = 'Pistol .50 Cal', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_snspistol`] = { name = 'weapon_snspistol', label = 'SNS Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_snspistol_mk2`] = { name = 'weapon_snspistol_mk2', label = 'SNS Pistol MK2', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_heavypistol`] = { name = 'weapon_heavypistol', label = 'Heavy Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_vintagepistol`] = { name = 'weapon_vintagepistol', label = 'Vintage Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_flaregun`] = { name = 'weapon_flaregun', label = 'Flare Gun', weapontype = 'Pistol', ammotype = 'AMMO_FLARE', damagereason = 'Died' },
[`weapon_marksmanpistol`] = { name = 'weapon_marksmanpistol', label = 'Marksman Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_revolver`] = { name = 'weapon_revolver', label = 'Revolver', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_revolver_mk2`] = { name = 'weapon_revolver_mk2', label = 'Revolver MK2', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_doubleaction`] = { name = 'weapon_doubleaction', label = 'Double Action Revolver', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_raypistol`] = { name = 'weapon_raypistol', label = 'Ray Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_ceramicpistol`] = { name = 'weapon_ceramicpistol', label = 'Ceramic Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_navyrevolver`] = { name = 'weapon_navyrevolver', label = 'Navy Revolver', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_gadgetpistol`] = { name = 'weapon_gadgetpistol', label = 'Gadget Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_stungun_mp`] = { name = 'weapon_stungun_mp', label = 'Taser', weapontype = 'Pistol', ammotype = 'AMMO_STUNGUN', damagereason = 'Died' },
[`weapon_pistolxm3`] = { name = 'weapon_pistolxm3', label = 'Pistol XM3', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plaugged / Bust a cap in' },
-- Submachine Guns
[`weapon_microsmg`] = { name = 'weapon_microsmg', label = 'Micro SMG', weapontype = 'Submachine Gun', ammotype = 'AMMO_SMG', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
[`weapon_smg`] = { name = 'weapon_smg', label = 'SMG', weapontype = 'Submachine Gun', ammotype = 'AMMO_SMG', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
[`weapon_smg_mk2`] = { name = 'weapon_smg_mk2', label = 'SMG MK2', weapontype = 'Submachine Gun', ammotype = 'AMMO_SMG', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
[`weapon_assaultsmg`] = { name = 'weapon_assaultsmg', label = 'Assault SMG', weapontype = 'Submachine Gun', ammotype = 'AMMO_SMG', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
[`weapon_combatpdw`] = { name = 'weapon_combatpdw', label = 'Combat PDW', weapontype = 'Submachine Gun', ammotype = 'AMMO_SMG', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
[`weapon_machinepistol`] = { name = 'weapon_machinepistol', label = 'Tec-9', weapontype = 'Submachine Gun', ammotype = 'AMMO_PISTOL', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
[`weapon_minismg`] = { name = 'weapon_minismg', label = 'Mini SMG', weapontype = 'Submachine Gun', ammotype = 'AMMO_SMG', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
[`weapon_raycarbine`] = { name = 'weapon_raycarbine', label = 'Raycarbine', weapontype = 'Submachine Gun', ammotype = 'AMMO_SMG', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
-- Shotguns
[`weapon_pumpshotgun`] = { name = 'weapon_pumpshotgun', label = 'Pump Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_pumpshotgun_mk2`] = { name = 'weapon_pumpshotgun_mk2', label = 'Pump Shotgun MK2', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_sawnoffshotgun`] = { name = 'weapon_sawnoffshotgun', label = 'Sawn-off Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_assaultshotgun`] = { name = 'weapon_assaultshotgun', label = 'Assault Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_bullpupshotgun`] = { name = 'weapon_bullpupshotgun', label = 'Bullpup Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_musket`] = { name = 'weapon_musket', label = 'Musket', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_heavyshotgun`] = { name = 'weapon_heavyshotgun', label = 'Heavy Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_dbshotgun`] = { name = 'weapon_dbshotgun', label = 'Double-barrel Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_autoshotgun`] = { name = 'weapon_autoshotgun', label = 'Auto Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_combatshotgun`] = { name = 'weapon_combatshotgun', label = 'Combat Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
-- Assault Rifles
[`weapon_assaultrifle`] = { name = 'weapon_assaultrifle', label = 'Assault Rifle', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_assaultrifle_mk2`] = { name = 'weapon_assaultrifle_mk2', label = 'Assault Rifle MK2', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_carbinerifle`] = { name = 'weapon_carbinerifle', label = 'Carbine Rifle', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_carbinerifle_mk2`] = { name = 'weapon_carbinerifle_mk2', label = 'Carbine Rifle MK2', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_advancedrifle`] = { name = 'weapon_advancedrifle', label = 'Advanced Rifle', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_specialcarbine`] = { name = 'weapon_specialcarbine', label = 'Special Carbine', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_specialcarbine_mk2`] = { name = 'weapon_specialcarbine_mk2', label = 'Specialcarbine MK2', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_bullpuprifle`] = { name = 'weapon_bullpuprifle', label = 'Bullpup Rifle', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_bullpuprifle_mk2`] = { name = 'weapon_bullpuprifle_mk2', label = 'Bull Puprifle MK2', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_compactrifle`] = { name = 'weapon_compactrifle', label = 'Compact Rifle', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_militaryrifle`] = { name = 'weapon_militaryrifle', label = 'Military Rifle', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_heavyrifle`] = { name = 'weapon_heavyrifle', label = 'Heavy Rifle', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
-- Light Machine Guns
[`weapon_mg`] = { name = 'weapon_mg', label = 'Machinegun', weapontype = 'Light Machine Gun', ammotype = 'AMMO_MG', damagereason = 'Machine gunned / Sprayed / Ruined' },
[`weapon_combatmg`] = { name = 'weapon_combatmg', label = 'Combat MG', weapontype = 'Light Machine Gun', ammotype = 'AMMO_MG', damagereason = 'Machine gunned / Sprayed / Ruined' },
[`weapon_combatmg_mk2`] = { name = 'weapon_combatmg_mk2', label = 'Combat MG MK2', weapontype = 'Light Machine Gun', ammotype = 'AMMO_MG', damagereason = 'Machine gunned / Sprayed / Ruined' },
[`weapon_gusenberg`] = { name = 'weapon_gusenberg', label = 'Thompson SMG', weapontype = 'Light Machine Gun', ammotype = 'AMMO_MG', damagereason = 'Machine gunned / Sprayed / Ruined' },
-- Sniper Rifles
[`weapon_sniperrifle`] = { name = 'weapon_sniperrifle', label = 'Sniper Rifle', weapontype = 'Sniper Rifle', ammotype = 'AMMO_SNIPER', damagereason = 'Sniped / Picked off / Scoped' },
[`weapon_heavysniper`] = { name = 'weapon_heavysniper', label = 'Heavy Sniper', weapontype = 'Sniper Rifle', ammotype = 'AMMO_SNIPER', damagereason = 'Sniped / Picked off / Scoped' },
[`weapon_heavysniper_mk2`] = { name = 'weapon_heavysniper_mk2', label = 'Heavysniper MK2', weapontype = 'Sniper Rifle', ammotype = 'AMMO_SNIPER', damagereason = 'Sniped / Picked off / Scoped' },
[`weapon_marksmanrifle`] = { name = 'weapon_marksmanrifle', label = 'Marksman Rifle', weapontype = 'Sniper Rifle', ammotype = 'AMMO_SNIPER', damagereason = 'Sniped / Picked off / Scoped' },
[`weapon_marksmanrifle_mk2`] = { name = 'weapon_marksmanrifle_mk2', label = 'Marksman Rifle MK2', weapontype = 'Sniper Rifle', ammotype = 'AMMO_SNIPER', damagereason = 'Sniped / Picked off / Scoped' },
[`weapon_remotesniper`] = { name = 'weapon_remotesniper', label = 'Remote Sniper', weapontype = 'Sniper Rifle', ammotype = 'AMMO_SNIPER_REMOTE', damagereason = 'Sniped / Picked off / Scoped' },
-- Heavy Weapons
[`weapon_rpg`] = { name = 'weapon_rpg', label = 'RPG', weapontype = 'Heavy Weapons', ammotype = 'AMMO_RPG', damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_grenadelauncher`] = { name = 'weapon_grenadelauncher', label = 'Grenade Launcher', weapontype = 'Heavy Weapons', ammotype = 'AMMO_GRENADELAUNCHER', damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_grenadelauncher_smoke`] = { name = 'weapon_grenadelauncher_smoke', label = 'Smoke Grenade Launcher', weapontype = 'Heavy Weapons', ammotype = 'AMMO_GRENADELAUNCHER', damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_minigun`] = { name = 'weapon_minigun', label = 'Minigun', weapontype = 'Heavy Weapons', ammotype = 'AMMO_MINIGUN', damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_firework`] = { name = 'weapon_firework', label = 'Firework Launcher', weapontype = 'Heavy Weapons', ammotype = nil, damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_railgun`] = { name = 'weapon_railgun', label = 'Railgun', weapontype = 'Heavy Weapons', ammotype = nil, damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_railgunxm3`] = { name = 'weapon_railgunxm3', label = 'Railgun XM3', weapontype = 'Heavy Weapons', ammotype = nil, damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_hominglauncher`] = { name = 'weapon_hominglauncher', label = 'Homing Launcher', weapontype = 'Heavy Weapons', ammotype = 'AMMO_STINGER', damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_compactlauncher`] = { name = 'weapon_compactlauncher', label = 'Compact Launcher', weapontype = 'Heavy Weapons', ammotype = nil, damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_rayminigun`] = { name = 'weapon_rayminigun', label = 'Ray Minigun', weapontype = 'Heavy Weapons', ammotype = 'AMMO_MINIGUN', damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_emplauncher`] = { name = 'weapon_emplauncher', label = 'EMP Launcher', weapontype = 'Heavy Weapons', ammotype = 'AMMO_EMPLAUNCHER', damagereason = 'Died' },
-- Throwables
[`weapon_grenade`] = { name = 'weapon_grenade', label = 'Grenade', weapontype = 'Throwable', ammotype = nil, damagereason = 'Bombed / Exploded / Detonated / Blew up' },
[`weapon_bzgas`] = { name = 'weapon_bzgas', label = 'BZ Gas', weapontype = 'Throwable', ammotype = nil, damagereason = 'Died' },
[`weapon_molotov`] = { name = 'weapon_molotov', label = 'Molotov', weapontype = 'Throwable', ammotype = nil, damagereason = 'Torched / Flambeed / Barbecued' },
[`weapon_stickybomb`] = { name = 'weapon_stickybomb', label = 'C4', weapontype = 'Throwable', ammotype = nil, damagereason = 'Bombed / Exploded / Detonated / Blew up' },
[`weapon_proxmine`] = { name = 'weapon_proxmine', label = 'Proxmine Grenade', weapontype = 'Throwable', ammotype = nil, damagereason = 'Bombed / Exploded / Detonated / Blew up' },
[`weapon_snowball`] = { name = 'weapon_snowball', label = 'Snowball', weapontype = 'Throwable', ammotype = nil, damagereason = 'Died' },
[`weapon_pipebomb`] = { name = 'weapon_pipebomb', label = 'Pipe Bomb', weapontype = 'Throwable', ammotype = nil, damagereason = 'Bombed / Exploded / Detonated / Blew up' },
[`weapon_ball`] = { name = 'weapon_ball', label = 'Ball', weapontype = 'Throwable', ammotype = 'AMMO_BALL', damagereason = 'Died' },
[`weapon_smokegrenade`] = { name = 'weapon_smokegrenade', label = 'Smoke Grenade', weapontype = 'Throwable', ammotype = nil, damagereason = 'Died' },
[`weapon_flare`] = { name = 'weapon_flare', label = 'Flare pistol', weapontype = 'Throwable', ammotype = 'AMMO_FLARE', damagereason = 'Died' },
-- Miscellaneous
[`weapon_petrolcan`] = { name = 'weapon_petrolcan', label = 'Petrol Can', weapontype = 'Miscellaneous', ammotype = 'AMMO_PETROLCAN', damagereason = 'Died' },
[`gadget_parachute`] = { name = 'gadget_parachute', label = 'Parachute', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Died' },
[`weapon_fireextinguisher`] = { name = 'weapon_fireextinguisher', label = 'Fire Extinguisher', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Died' },
[`weapon_hazardcan`] = { name = 'weapon_hazardcan', label = 'Hazardcan', weapontype = 'Miscellaneous', ammotype = 'AMMO_PETROLCAN', damagereason = 'Died' },
[`weapon_fertilizercan`] = { name = 'weapon_fertilizercan', label = 'Fertilizer Can', weapontype = 'Miscellaneous', ammotype = 'AMMO_FERTILIZERCAN', damagereason = 'Died' },
[`weapon_barbed_wire`] = { name = 'weapon_barbed_wire', label = 'Barbed Wire', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Prodded' },
[`weapon_drowning`] = { name = 'weapon_drowning', label = 'Drowning', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Died' },
[`weapon_drowning_in_vehicle`] = { name = 'weapon_drowning_in_vehicle', label = 'Drowning in a Vehicle', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Died' },
[`weapon_bleeding`] = { name = 'weapon_bleeding', label = 'Bleeding', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Bled out' },
[`weapon_electric_fence`] = { name = 'weapon_electric_fence', label = 'Electric Fence', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Fried' },
[`weapon_explosion`] = { name = 'weapon_explosion', label = 'Explosion', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_fall`] = { name = 'weapon_fall', label = 'Fall', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Committed suicide' },
[`weapon_exhaustion`] = { name = 'weapon_exhaustion', label = 'Exhaustion', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Died' },
[`weapon_hit_by_water_cannon`] = { name = 'weapon_hit_by_water_cannon', label = 'Water Cannon', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Died' },
[`weapon_rammed_by_car`] = { name = 'weapon_rammed_by_car', label = 'Rammed - Vehicle', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Flattened / Ran over / Ran down' },
[`weapon_run_over_by_car`] = { name = 'weapon_run_over_by_car', label = 'Run Over - Vehicle', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Flattened / Ran over / Ran down' },
[`weapon_heli_crash`] = { name = 'weapon_heli_crash', label = 'Heli Crash', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Helicopter Crash' },
[`weapon_fire`] = { name = 'weapon_fire', label = 'Fire', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Torched / Flambeed / Barbecued' },
-- Animals
[`weapon_animal`] = { name = 'weapon_animal', label = 'Animal', weapontype = 'Animals', ammotype = nil, damagereason = 'Mauled' },
[`weapon_cougar`] = { name = 'weapon_cougar', label = 'Cougar', weapontype = 'Animals', ammotype = nil, damagereason = 'Mauled' },
}
Config.PlayerBones = {
['RFoot'] = 52301,
['LFoot'] = 14201,
['RKnee'] = 36864,
['LKnee'] = 63931,
['Head'] = 31086,
['RArm'] = 28252,
['LArm'] = 61163,
['Chest'] = 24818,
}
Config.BoneGroups = {
[52301] = { -- RFoot
20781,24806,52301
},
[14201] = { -- LFoot
2108,14201,35502,57717,65245
},
[36864] = { -- RKnee
16335,36864,51826
},
[63931] = { -- LKnee
23639,46078,58271,63931
},
[31086] = { -- Head
1356, 10706, 11174,12844,17188,17719,19336,20178,20279,20623,21550,25260,27474,29868,31086,35731,
37193,39317,43536,45750,46240,47419,47495,49979,58331,61839,64729,65068
},
[28252] = { -- RArm
2992,6286,6442,26610,26611,26612,26613,26614,28252,28422,37119,
40269,43810,57005,
58866,58867,58868,58869,58870,
64016,64017,64064,64065,64080,64081,64096,64097,64112,64113
},
[61163] = { -- LArm
4089,4090,4137,4138,4153,4154,4169,4170,4185,4186,
5232,18905,22711,36029,45509,60309,61007,61163
},
[24818] = { -- Chest
0, 11816,23553,24816,24817,24818,56604,57597
}
}
Config.BoneLabelText = {
[52301] = { name = "RFoot", Label = "Right Foot", unity = 'RFoot' },
[14201] = { name = "LFoot", Label = "Left Foot", unity = 'LFoot' },
[36864] = { name = "RKnee", Label = "Right Leg", unity = 'RKnee' },
[63931] = { name = "LKnee", Label = "Left Leg", unity = 'LKnee' },
[31086] = { name = "Head", Label = "Head" , unity = 'Head' },
[28252] = { name = "RArm", Label = "Right Arm", unity = 'RArm' },
[61163] = { name = "LArm", Label = "Left Arm", unity = 'LArm' },
[24818] = { name = "Chest", Label = "Body", unity = 'Chest' },
}
Config.FirstData = {
["Chest"] = {
bullets = 0,
broken = false,
bleeding = false,
severity = 0,
health = 100,
damage = 5,
},
["Head"] = {
bullets = 0,
broken = false,
bleeding = false,
severity = 0,
health = 100,
damage = 10,
},
["LArm"] = {
bullets = 0,
broken = false,
bleeding = false,
severity = 0,
health = 100,
damage = 5,
},
["RArm"] = {
bullets = 0,
broken = false,
bleeding = false,
severity = 0,
health = 100,
damage = 5,
},
["LKnee"] = {
bullets = 0,
broken = false,
bleeding = false,
severity = 0,
health = 100,
damage = 5,
},
["RKnee"] = {
bullets = 0,
broken = false,
bleeding = false,
severity = 0,
health = 100,
damage = 5,
},
}
Config.GetAlternativeBone = function(bone)
for k,v in pairs(Config.PlayerBones) do
if v == bone then
return v
end
end
for k,v in pairs(Config.BoneGroups) do
for kk,vv in pairs(v) do
if vv == bone then
return k
end
end
end
return false
end
Config.DropItems = {
weed_skunk = "prop_stockade_wheel_flat",
lockpick = "v_res_tre_plant",
jerry_can = "prop_jerrycan_01a",
weapon_dagger = "prop_w_me_dagger",
weapon_bat = "p_cs_bbbat_01",
weapon_bottle = "prop_w_me_bottle",
weapon_crowbar = "prop_ing_crowbar",
weapon_golfclub = "prop_golf_iron_01",
weapon_hammer = "prop_tool_hammer",
weapon_hatchet = "prop_w_me_hatchet",
weapon_knife = "prop_cs_bowie_knife",
weapon_machete = "prop_ld_w_me_machette",
weapon_nightstick = "w_me_nightstick",
weapon_wrench = "prop_tool_wrench",
weapon_battleaxe = "prop_tool_fireaxe",
weapon_poolcue = "prop_pool_cue",
weapon_briefcase = "prop_security_case_01",
weapon_briefcase_02 = "prop_security_case_01",
weapon_garbagebag = "prop_rub_binbag_sd_01",
weapon_handcuffs = "prop_cs_cuffs_01",
weapon_bread = "v_ret_247_bread1",
--handguns
weapon_pistol = "w_pi_combatpistol_luxe",
weapon_pistol_mk2 = "weapon_pistol_mk2",
weapon_combatpistol = "w_pi_combatpistol",
weapon_stungun = "w_pi_stungun",
weapon_pistol50 = "w_pi_pistol50",
weapon_snspistol = "w_pi_sns_pistol",
weapon_heavypistol = "w_pi_heavypistol",
weapon_vintagepistol = "w_pi_vintage_pistol",
weapon_revolver = "w_pi_heavypistol",
--submachine guns
weapon_microsmg = "w_sb_microsmg",
weapon_smg = "w_sb_smg",
weapon_smg_mk2 = "w_sb_smg",
weapon_assaultsmg = "w_sb_smg",
weapon_combatpdw = "w_sb_smg",
weapon_machinepistol = "w_pi_appistol",
weapon_minismg = "w_sb_smg",
--shotguns
weapon_pumpshotgun = "w_sg_pumpshotgun",
weapon_sawnoffshotgun = "w_sg_sawnoff",
weapon_musket = "w_ar_musket",
weapon_dbshotgun = "w_sg_pumpshotgun",
-- AR
weapon_assaultrifle = "w_ar_assaultrifle",
weapon_assaultrifle_mk2 = "w_ar_assaultrifle",
weapon_carbinerifle = "w_ar_carbinerifle",
weapon_carbinerifle_mk2 = "w_ar_carbinerifle",
weapon_advancedrifle = "w_ar_advancedrifle",
weapon_specialcarbine = "w_ar_specialcarbine",
weapon_bullpuprifle = "w_ar_bullpuprifle",
--random weapon
weapon_petrolcan = "prop_jerrycan_01a",
-- Ammo
pistol_ammo = "w_pi_pistol_mag1",
rifle_ammo = "w_ar_assaultrifle_mag1",
smg_ammo = "w_sb_assaultsmg_mag2",
shotgun_ammo = "w_sg_assaultshotgun_mag1",
mg_ammo = "prop_box_ammo01a",
snp_ammo = "prop_box_ammo01a",
-- Pistol Attachments
pistol_defaultclip = "w_pi_sns_pistol_mag1",
pistol_extendedclip = "w_pi_sns_pistol_mag1",
-- pistol_flashlight = "w_pi_sns_pistol_mag1",
pistol_suppressor = "w_at_pi_supp",
pistol_luxuryfinish = "prop_paints_can05",
combatpistol_defaultclip = "w_pi_sns_pistol_mag1",
combatpistol_extendedclip = "w_pi_sns_pistol_mag1",
combatpistol_luxuryfinish = "prop_paints_can05",
appistol_defaultclip = "w_pi_sns_pistol_mag1",
appistol_extendedclip = "w_pi_sns_pistol_mag1",
appistol_luxuryfinish = "prop_paints_can05",
pistol50_defaultclip = "w_pi_sns_pistol_mag1",
pistol50_extendedclip = "w_pi_sns_pistol_mag1",
pistol50_luxuryfinish = "prop_paints_can05",
revolver_defaultclip = "w_pi_sns_pistol_mag1",
snspistol_defaultclip = "w_pi_sns_pistol_mag1",
snspistol_extendedclip = "w_pi_sns_pistol_mag1",
snspistol_grip = "w_at_ar_afgrip",
heavypistol_defaultclip = "w_pi_sns_pistol_mag1",
heavypistol_extendedclip = "w_pi_sns_pistol_mag1",
heavypistol_grip = "w_at_ar_afgrip",
vintagepistol_defaultclip = "w_pi_sns_pistol_mag1",
vintagepistol_extendedclip = "w_pi_sns_pistol_mag1",
--SMG attachments
microsmg_defaultclip = "w_pi_sns_pistol_mag1",
microsmg_extendedclip = "w_pi_sns_pistol_mag1",
microsmg_scope = "w_at_scope_medium",
microsmg_luxuryfinish = "prop_paints_can05",
smg_defaultclip = "w_pi_sns_pistol_mag1",
smg_extendedclip = "w_pi_sns_pistol_mag1",
smg_suppressor = "w_pi_sns_pistol_mag1",
smg_drum = "w_mg_mg_mag1",
smg_scope = "w_at_scope_medium",
smg_luxuryfinish = "prop_paints_can05",
assaultsmg_defaultclip = "w_pi_sns_pistol_mag1",
assaultsmg_extendedclip = "w_pi_sns_pistol_mag1",
assaultsmg_luxuryfinish = "prop_paints_can05",
machinepistol_defaultclip = "w_pi_sns_pistol_mag1",
machinepistol_extendedclip = "w_pi_sns_pistol_mag1",
machinepistol_drum = "w_mg_mg_mag1",
combatpdw_defaultclip = "w_pi_sns_pistol_mag1",
combatpdw_extendedclip = "w_pi_sns_pistol_mag1",
combatpdw_drum = "w_mg_mg_mag1",
combatpdw_grip = "w_at_ar_afgrip",
combatpdw_scope = "w_at_scope_medium",
-- RIFLE ATTACHMENTS
assaultrifle_defaultclip = "w_ar_specialcarbine_mag2",
assaultrifle_extendedclip = "w_ar_specialcarbine_mag2",
assaultrifle_drum = "w_mg_mg_mag1",
rifle_grip = "w_at_ar_afgrip",
rifle_suppressor = "w_at_ar_supp",
assaultrifle_luxuryfinish = "prop_paints_can05",
carbinerifle_defaultclip = "w_ar_specialcarbine_mag2",
carbinerifle_extendedclip = "w_ar_specialcarbine_mag2",
carbinerifle_drum = "w_mg_mg_mag1",
carbinerifle_scope = "w_at_scope_medium",
carbinerifle_luxuryfinish = "prop_paints_can05",
combatpdw_scope = "w_at_scope_medium",
combatpdw_scope = "w_at_scope_medium",
-- sniper
weapon_sniperrifle = "w_sr_sniperrifle",
weapon_heavysniper = "w_sr_heavysniper",
weapon_marksmanrifle = "w_sr_marksmanrifle",
weapon_heavysniper_mk2 = "w_sr_heavysniper",
weapon_marksmanrifle_mk2 = "w_sr_marksmanrifle",
-- Thorwable
weapon_molotov = "w_ex_molotov",
weapon_grenade = "w_ex_grenadefrag",
weapon_smokegrenade = "w_ex_grenadesmoke",
-- mat
tosti = "prop_sandwich_01",
twerks_candy = "ng_proc_candy01a",
sandwich = "prop_sandwich_01",
-- drikke
water_bottle = "prop_ld_flow_bottle",
coffee = "p_amb_coffeecup_01",
kurkakola = "ng_proc_sodacan_01a",
ecola = "ng_proc_sodacan_01a",
ecola = "sprunk",
-- alkohol
beer = "prop_prop_beer_pissh",
whiskey = "prop_bottle_richard",
vodka = "prop_vodka_bottle",
wine = "prop_wine_bot_01",
grapejuice = "prop_food_bs_juice03",
-- ID
id_card = "p_ld_id_card_002",
driver_license = "prop_cs_swipe_card",
security_card_01 = "prop_cs_r_business_card",
security_card_02 = "prop_cs_r_business_card",
-- drugs
weed_skunk = "prop_weed_bottle",
cokebaggy = "prop_meth_bag_01",
meth = "prop_meth_bag_01",
joint = "p_amb_joint_01",
cigar = "prop_sh_cigar_01",
rolling_paper = "p_cs_papers_01",
cigarette = "prop_cs_ciggy_01b",
--materials
plastic = "prop_cs_cardbox_01",
metalscrap = "prop_cs_cardbox_01",
copper = "prop_cs_cardbox_01",
aluminum = "prop_cs_cardbox_01",
aluminumoxide = "prop_cs_cardbox_01",
iron = "prop_cs_cardbox_01",
ironoxide = "prop_cs_cardbox_01",
steel = "prop_cs_cardbox_01",
rubber = "prop_cs_cardbox_01",
glass = "prop_cs_cardbox_01",
cloth = "prop_cs_cardbox_01",
--tools
lockpick = "prop_tool_screwdvr03",
advancedlockpick = "prop_tool_screwdvr03",
electronickit = "hei_prop_hst_usb_drive",
gatecrack = "hei_prop_hst_usb_drive",
thermite = "hei_prop_heist_thermite",
trojan_usb = "hei_prop_hst_usb_drive",
screwdriverset = "prop_tool_screwdvr03",
drill = "prop_tool_drill",
laserdrill = "hei_prop_heist_drill",
--vehicle tools
repairkit = "prop_tool_box_06",
advancedrepairkit = "prop_tool_box_06",
cleaningkit = "prop_rag_01",
jerry_can = "w_am_jerrycan",
-- Medication
firstaid = "prop_cs_pills",
bandage = "prop_cs_pills",
ifaks = "prop_cs_pills",
painkillers = "prop_cs_pills",
walkstick = "prop_cs_walking_stick",
-- Communication
phone = "lb_phone_prop",
radio = "prop_cs_walkie_talkie",
-- Theft and Jewelry
rolex = "p_watch_04",
diamond_ring = "prop_jewel_03b",
goldchain = "p_jewel_necklace01_s",
goldbar = "hei_prop_heist_gold_bar",
radio = "prop_cs_walkie_talkie",
radio = "prop_cs_walkie_talkie",
-- Cops Tools
armor = "prop_bodyarmour_03",
heavyarmor = "prop_bodyarmour_03",
empty_evidence_bag = "prop_meth_bag_01",
filled_evidence_bag = "prop_meth_bag_01",
-- Other Tools
stickynote = "p_notepad_01_s",
parachute = "p_parachute_s",
binoculars = "prop_binoc_01",
lighter = "p_cs_lighter_01",
markertesedler = "prop_anim_cash_pile_01",
-- Ransutstyr
juvelen_bakrom = "prop_cs_r_business_card",
robbery_keycard_01 = "prop_cs_r_business_card",
robbery_keycard_02 = "prop_cs_r_business_card",
robbery_keycard_03 = "prop_cs_r_business_card",
robbery_keycard_04 = "prop_cs_r_business_card",
robbery_keycard_05 = "prop_cs_r_business_card",
robbery_keycard_06 = "prop_cs_r_business_card",
robbery_keycard_07 = "prop_cs_r_business_card",
-- jaksam
doors_lockpick = "prop_tool_screwdvr03",
storbank_kort = "prop_cs_r_business_card",
hvelv_kort = "prop_cs_r_business_card",
eksplosiv = "prop_bomb_01",
-- Random
cups = "prop_plastic_cup_02",
contract = "prop_cd_paper_pile3",
flyid = "prop_cs_swipe_card",
hacker_phone = "lb_phone_prop",
dogfood = "prop_paper_bag_01",
catfood = "prop_paper_bag_01",
chickenfood = "prop_paper_bag_01",
rentalpapers = "prop_cd_paper_pile3",
boombox = "prop_boombox_01",
security_card_03 = "prop_cs_r_business_card",
security_card_04 = "prop_cs_r_business_card",
spray = "prop_spraygun_01",
spray = "prop_rag_01",
--kq
kq_outfitbag = "prop_cs_heist_bag_01",
towing_rope = "prop_trevor_rope_01",
-- sykehus
crutch = "prop_cs_walking_stick",
wheelchair = "prop_wheelchair_01",
-- houserobbery
powder = "prop_meth_bag_01",
watch = "p_watch_04",
toothpaste = "prop_toothpaste_01",
soap = "prop_toilet_soap_01",
shampoo = "prop_toilet_shamp_01",
romantic_book = "prop_cs_stock_book",
pencil = "prop_pencil_01",
notepad = "p_notepad_01_s",
necklace = "p_jewel_necklace01_s",
house_locator = "hei_prop_hst_usb_drive",
gold_watch = "p_watch_06",
gold_bracelet = "prop_jewel_03a",
earings = "p_tmom_earrings_s",
book = "prop_cs_stock_book",
bracelet = "prop_jewel_03a",
sculpture = "prop_toiletfoot_static",
j_phone = "lb_phone_prop",
tapeplayer = "prop_boombox_01",
coffemachine = "prop_coffee_mac_02",
bong = "prop_bong_01",
boombox = "prop_boombox_01",
console = "prop_console_01",
dj_deck = "prop_dj_deck_02",
shoebox = "prop_cs_cardbox_01",
fan = "prop_fan_01",
radio_alarm = "v_res_fa_radioalrm",
flat_television = "prop_tv_flat_michael",
television = "prop_tv_05",
monitor = "prop_monitor_w_large",
npc_phone = "lb_phone_prop",
printer = "prop_printer_02",
laptop = "prop_laptop_02_closed",
loot_bag = "prop_cs_heist_bag_01",
hack_laptop = "prop_laptop_02_closed",
toiletry = "prop_toilet_brush_01",
skull = "p_jewel_pickup33_s",
-- mask
mask = "prop_mask_test_01",
--falsk legg
info_usb = "hei_prop_hst_usb_drive",
clean_card = "p_ld_id_card_002",
--jaksam robberies creator
hacking_computer = "prop_laptop_02_closed",
thermal_charge = "hei_prop_heist_thermite",
gas_mask = "prop_mask_test_01",
drill = "prop_tool_drill",
gold_ingot = "hei_prop_heist_gold_bar",
-- KamaKaZibO
tablet = "prop_cs_tablet_02",
--tequilala
appledrink = "prop_drink_whisky",
bananadrink = "prop_drink_whisky",
orangedrink = "prop_drink_whisky",
whiterum = "prop_drink_whisky",
brandy = "prop_drink_whisky",
wine_white = "prop_drink_whtwine",
wine_rose = "prop_drink_whtwine",
wine_red = "prop_drink_redwine",
tequila = "prop_drink_whtwine",
whiskey_richards = "prop_drink_whisky",
whiskey_macbeth = "prop_drink_whisky",
whiskey_mount = "prop_drink_whisky",
hamburger = "prop_cs_burger_01",
cheeseburger = "prop_cs_burger_01",
steak = "prop_cs_steak",
kiwi = "prop_bar_fruit",
sugar = "prop_food_sugarjar",
watermelon = "prop_bar_fruit",
banana = "prop_bar_fruit",
coconut = "prop_bar_fruit",
strawberry = "prop_bar_fruit",
apple = "prop_bar_fruit",
orange = "prop_bar_fruit",
daquiri = "prop_bar_fruit",
tracker = "hei_prop_hst_usb_drive",
-- ps-drugprocessing
methtray = "prop_chem_vial_02",
coke = "prop_coke_block_01",
marijuana = "prop_weed_02",
-- GGC Custom Weapons -- Melees
weapon_katana = "w_me_katana",
weapon_shiv = "w_me_shiv",
weapon_sledgehammer = "prop_tool_sledgeham",
weapon_karambit = "w_me_karambit",
weapon_keyboard = "w_me_keyboard",
-- GGC Custom Weapons -- Hand Guns
weapon_glock17 = "w_pi_glock17_luxe",
weapon_glock18c = "w_pi_glock18c",
weapon_glock22 = "w_pi_glock22",
weapon_deagle = "deserteagle",
weapon_fnx45 = "w_pi_fnx45",
weapon_m1911 = "w_pi_m1911",
weapon_glock20 = "glock20",
weapon_glock19gen4 = "glock19gen4",
-- GGC Custom Weapons -- SMGs
weapon_pmxfm = "pmx",
weapon_mac10 = "w_sb_mac10",
-- GGC Custom Weapons -- Rifles
weapon_mk47fm = "MK47FluffysMods",
weapon_m6ic = "m6ic",
weapon_scarsc = "scarsc",
weapon_m4 = "w_ar_m4",
weapon_ak47 = "w_ar_ak47",
weapon_ak74 = "w_ar_ak74",
weapon_aks74 = "w_ar_assaultrifle_aks74",
weapon_groza = "w_ar_groza",
weapon_scarh = "w_ar_scarh",
-- Airsoft
weapon_airsoftak47 = "airsoftak",
weapon_airsoftg36c = "airsoftg36",
weapon_airsoftglock20 = "airsoftglock20",
weapon_airsoftm4 = "airsoftm4a1",
weapon_airsoftm249 = "airsoftm249",
weapon_airsoftmicrouzi = "airsoftmicrouzi",
weapon_airsoftmp5 = "airsoftmp5",
weapon_airsoftr700 = "airsoftr700",
weapon_airsoftr870 = "airsoft870",
--R14 police
nikon = "prop_pap_camera_01",
microfibercloth = "prop_rag_01",
basketball = "prop_bskball_01",
basketball_hoop = "stt_prop_hoop_small_01",
teddy = "v_ilev_mr_rasberryclean",
bunch_of_flowers = "prop_snow_flower_02",
rose = "prop_single_rose",
smalltv = "prop_tv_01",
mediumtv = "prop_tv_flat_03b",
bigtv = "prop_tv_flat_michael",
}
```
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