PA Scripts
Scripts
  • Overview
  • Hookers
    • 🔧 Installation
    • ðŸŽŪ Gameplay & Usage
    • ⚙ Configuration Details
  • Multiplayer Roof Running
    • 🔧 Installation
    • 🔍 Gameplay & Usage
    • ⚙ïļ Configuration Details
  • Crafting System
    • 🔧 Installation
    • 🔍 Usage
    • ⚙ïļ Configuration Details
  • Lockpick System
    • 🔧 Installation
    • 🔍 Usage
    • ⚙ïļ Configuration Details
  • Racing System
    • 🔧 Installation
    • 🔍 Usage
    • ⚙ïļ Configuration Details
  • Hacking System
    • 🔧 Installation
    • 🔍 Usage
    • ⚙ïļ Configuration Details
  • Money Laundering System
    • 🔧 Installation
    • 🔍 Usage
    • ⚙ïļ Configuration Options
  • Radial Menu
    • 🔧 Installation
    • 🔍 Usage
    • ⚙ïļ Configuration Options
  • Prop System
    • 🔧 Installation
    • 🔍 Usage
    • Configuration Details
  • Hq App + Art Asylum Heist
    • ⚔ïļGeneral information page
    • 🧠Installation
  • Inventory
    • Readme file
    • 🧠Installation
    • ðŸŠķConfig Settings
  • Craft System
    • ðŸ’ŧGeneral features
    • 🧠Installation
    • ðŸŠķConfig Settings
    • ðŸŸĶBlueprints
  • UI Pack
    • ⚙ïļSetting for Core
    • ðŸŠķUsage examples
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  1. Money Laundering System

🔍 Usage

Laundering Process

  1. Find a Laundering NPC or Location

    • Laundering spots may rotate or be hidden for realism.

    • Players must locate an NPC or interactable object to start the process.

  2. Check Your Inventory

    • Players need to have dirty money in their inventory.

    • Insufficient funds will prevent the laundering process.

  3. Start the Process

    • Interact with the laundering station or NPC.

    • A UI will appear showing the amount being laundered and estimated time.

  4. Wait for Completion

    • A progress bar will display the laundering duration.

    • Players must remain in the area until completion.

  5. Receive Clean Money

    • Once completed, the system converts the laundered amount based on the configured conversion rate.

    • Clean money is deposited into the player's cash balance.

  6. Police Risk Factor

    • If enabled, there is a percentage-based chance of alerting law enforcement.

    • Police officers receive a notification with a blip or alert.

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Last updated 4 months ago

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